﻿using UnityEngine;
using System.Collections;

public class LoginMgr : BaseLogicManager<LoginMgr> {

    public override void Init()
    {
        base.Init();
    }

    public override void OpenUI(params object[] args)
    {
        base.OpenUI();
        UIManager.Instance.OpenUI(GlobleConfig.ResPath.UILogin);
    }

}
